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Improv
is an art. However, it is also a craft. A craft is something that is
learned through practice, repetition, trial, error and oh, yes, hard
work. Much like any other art, skill in improv is acquired over
time. The more time spent improv-ing the greater the improvement
(pun intended).
That
being said, there are rules which can, in general, make a scene
better. As with any art form, you can break all of the rules and
still have quality scenes. However, those best able to break the
rules are those who first learn and understand them.
So,
let’s look at some of the basic rules of improv…
1)
Say “Yes’and!”
For a
story to be built, whether it is short form or long form, the
players have to agree to the basic situation and set-up. The who,
what, and where have to be developed for a scene to work.
By
saying yes, we accept the reality created by our partners and begin
the collaborative process from the start of a scene. The
collaborative process or group mind helps make us giants, animals,
villains, saints and more importantly put us in situations that we
would normally avoid.
2)
After the “‘and,” add new information.
An
improvised scene can’t move forward or advance unless we add new
information. That is why new information is added after the “Yes” of
“Yes ‘and!”
Example:
Yes, I
washed big dawg and I fed him your steak too!
Rather
than:
Yes, I
washed big dawg. (SILENCE)
Example:
Yes, I
accept being your assistant Heir Doctor and will gladly get you the
princess’s body from the morgue tonight.
Rather
than:
Yes, I
accept being your assistant Heir Doctor. (SILENCE)
Saying
“Yes’and” does not mean there will not be conflict or that we would
accept something our character would not accept.
3)
Don’t Block.
The
opposite of saying “yes’and” is blocking or denial.
Denial
destroys or stops the addition of new information or worse negates
what has already been established. Blocking is a way of minimizing
the impact of new information. It is also a method for the performer
to play it safe. The performer maintains control and avoids
vulnerability by blocking. But in improv we say the opposite of what
we would say in real life, “go there.”, rather than don’t go there.
Blocking at its simplest levels involves saying “no,” or avoiding a
subject. At a more advanced level, blocking is something that keeps
the action from moving forward or the players from changing.
4)
Avoid Questions.
Another
form of blocking (in its more subtle form) is asking questions.
Questions force our partners to fill in the information or do the
work. It is a way of avoiding committing to a choice or a detail. It
is playing it safe. However, on more advanced levels, questions can
be used to add information or tell your partner the direction to go
in.
Example:
I know
you’ve been seeing Jenny for four years.
Rather
than:
Are you
going to tell me about her?
Example:
I can
see how excited you are about going to Pirates Isle in the ghost
ship, me too!
Rather
than:
Are how
do you feel about going to Pirates Isle in that ship?
5)
Focus on the Here and Now.
Another
useful rule is to keep the focus on the here and now. A scene is
about the people in the scene. The change, the struggle, the win or
loss will happen to the characters on the stage.
Focus
on what is going on right this at this moment.
Why is
your partner moving away from you?
Why did
she use a questioning tone?
What
did the slight smile mean?
How do
you, as your character, feel about what she is doing?
Remember, it isn’t just about the words; it is about what is
happening. The words are tools used to accomplish or to pursue a
goal (objective or need).
6)
Establish the Location!
Good
scenes take place somewhere and at sometime. They do not take place
on an empty stage. A location can easily be established in one or
two lines without breaking the scene.
Examples of opening lines that establish a location:
Example One:
My God,
Bob you’ve put the tiger in with the bison again. The zoo manager
will be so pissed at us.
Example Two:
Cast
off the main line already Sheila, we’re going to win the race, the
1970 Lake Boona race, not like the 67, 68 and 69 races! With the new
rudder we should have smooth sailing.
Example Three:
Hmm, so
you’re riding one of them auto-mobiles. Damn, well it is the 1890’s.
You New York City people, Markus, have all the modern things. Next
you’ll say you have electricity. I knew coming to New York would be
exciting, my dear brother.
Each of
the opening lines above provides an idea of a location. By working
with your partner, the specifics of the location are further worked
out. Of course, it is even better when you can establish location
without words or with minimal use of dialogue.
(We’ll
talk more about establishing location in silence in a future
article.)
7)
Be Specific- Provide Details!
Details
are the lifeblood of moving a scene forward. Each detail provides
clues to what is important. Details help provide beat objectives and
flesh out characters.
Example One:
You’re
the best brain surgeon in all of West Valley, Mark. That’s why
I chose you to operate on mom.
Rather than:
You’re
the best doctor in this town, which is why I chose you.
Example Two:
You
mean like when you stole Dad’s purple heart, you know the one he
received in World War I for charging the German Foxhole with just a
pistol!
Rather than:
Like
when you stole the medal he won in the war.
8)
Change, Change, Change!
Improv
is about character change. The characters in a scene must experience
some type of change for the scene to be interesting. Characters need
to go on journeys, be altered by revelations, experience the
ramifications of their choices and be moved by emotional moments. We
go to the theater to see the unusual days characters have, not the
everyday moments of stasis and stagnation.
9)
For serious and emotional scenes, focus on characters and
relationships.
A long
form improv set should contain a variety of scenes. Some scenes will
be emotional, some will be tense, and some should be funny. The
easiest way to make a scene serious is by focusing on the
relationship of those on the stage (their characters).
Other
ways to make a scene dramatic is to hold a moment, use the silence,
and focus on the shifting emotional points that emerge as a scene
unfolds.
10)
For humor, commit and take choices to the nth degree or focus on
actions/objects.
A good
long form set is balanced. Shakespeare knew that too much pathos was
wearing on the audience; hence, he had minor characters in humorous
scenes such as the drunken porter in MacBeth. To create humor in
improv, commit to choices to the nth degree or focus on actions and
objects. Another way to create humor without doing so at the expense
of the scene is to take every offer literally.
So the
first ten improv rules for 2005 are:
1)
Say “yes’and!”
2)
Add new information.
3)
Don’t block.
4)
Avoid asking questions- unless you’re also adding
information.
5)
Play in the present and use the moment.
6)
Establish the location.
7)
Be specific and provide colorful details.
8)
Change, Change, Change!
9)
For serious and emotional scenes, focus on characters and
relationships.
10) For humorous scenes, take choices to the nth degree or focus on
actions/objects.
There
are a ton more rules, but these are a good starting point. And if
you really want to break the rules- commit to everything you’re
doing and find moment to moment objectives, listen to what your
partner says (and doesn’t say), look for the why in everything said
and done by those in the scene, choose, use and play status, be
changed with every beat…
These
are some of the skills and rules we teach in our Improv Basics
classes and our advanced improv classes. We also drill these skills
in our troupe rehearsals. For more information on what we do visit
our site at:
www.pantheater.com
All the
best in your improv and acting-
David
Alger
P.S.
Please feel free to pass this information on and post it on related
sites. We request that the copyright and attribution to Pan Theater
is maintained and a link to our site is provided in exchange. This
material is protected by copyright failure to a reciprocal link to
Pan Theater and credit Pan Theater as author will result in full
legal action..
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How
to be a Better Improviser- Dan Goldstein
Guide for
improving your improv acting.
The Rules of Improv Part II-
David Alger
Some more
"rules" to help make your scenes stronger.
Kiss
the Lizard- Doug Kassel
Advice
for
increasing the drama and energy in your scenes.
What's
Talent and How Do I Get Some? - Doug Kassel
Give
yourself time to learn and grow.
Making Sense of the Merkle -
Doug Kassel
Free
association and sound games for improving expressiveness. |